Jason Skillman

Game Programmer | VR Developer | Technical Artist

Eco

Unity Game

Unity Optimization Programmer - Stange Loop Games, WA
Team Size: ~50

Description:
You must work together with a community of people to create a functional civilization without destroying the planet and before the meteor hits. Your actions have consequences which can change and effect the ecosystem around you.

My Contribution:
• Worked as a back-end, technical artist, and optimization programmer on the company's game “Eco”.
• Optimized memory management and wrote highly performant code using DOTS, Burst, Jobs, ECS.
• Terrain generation, procedural mesh generation, chunk building and rendering.
• Wrote new shaders, materials, lighting, and streamlined designer’s workflow.
• Fixed numerous bugs and errors for a better player experience.  

Challenges:
• Worked with Unity DOTS to optimize our back-end and get it production ready.

April 2021 - July 2022

Check it out our Website Check it out on Steam

Official Eco Trailer